We haven't quite figured out pricing yet but when we do we think that you will find that our prices are "uber affordable"
Our mission is to make collection of player contact information easy and affordable as possible for the smallest of studios.
Our thinking here is to create a minimal barrier to entry, just try avoid clogging the database with unused games. We hope you will think, hey, I created a Game Key already that I'm not really using for game X, but my new game Y is going to be where I put my effort now, so I'll reuse my old key and obtain a key when I resurrect game X.
A grace period of 1000 players or 2 weeks (whichever comes later) will be given for a developer to buy more e-mail slots whenever e-mail limit is reached.
Please let me firstname.lastname@example.org know what you think of this pricing scheme.
If you want to know about pricing as soon as we announce it (or maybe even a bit sooner) register for an account.